ArmorWars was released earlier this week, and the server not only managed opening day with flying colors -- the server has been running maintenance free for 11 days straight.
For the most part the CPU utilization has been under 3%. ArmorWars hasn't had huge number of people online at one time, somewhere north of a hundred at it's peak; mostly the number of people playing has been hovering between 30 and 80 -- as I type this there's 45 online right now.
All in all 3% is not bad considering that the server is an EC2 small instance -- theoretically equivalent to a 1.2 GHz Opteron.
The memory picture has been looking good as well -- the server in its entirety ( os, system processes, webserver, and the emp ) -- has been relatively constant, weighing in at just under 460 megs.
There's still some work on both the processor utilization and the memory usage front planned for the future -- the ultimate goal is to be able to give people the option to host their own server, or to use a shared server for lower traffic games -- but these numbers are a good starting point.
Saturday, March 7, 2009
Tuesday, February 24, 2009
Armor Wars and the EMP
We've been hard at work on version 1.2 of the server and are happy to announce that it's not only ready... but live!
Even as you read this, the EMP is powering the latest Diffusion Games creation: Armor Wars.
It's Diffusion Games first multiplayer effort and our "first open to the public" server so check it out and let us know what you think.
Even as you read this, the EMP is powering the latest Diffusion Games creation: Armor Wars.
It's Diffusion Games first multiplayer effort and our "first open to the public" server so check it out and let us know what you think.
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